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Now for the stem. On the back of the model, in edge mode, you will need to shift select the edge around the back of the flower.
Now, extrude this edge in to close up the back a little. Next, extrude the edge out just a little for the stem.
I extruded it out a few more times scaling and twisting as I went to get the rest of the stem.
Now for texturing. In the front view of your orchid take a screen grab or render the wire frame of this view and bring it into photoshop. This will be your template to make the texture for the big flower petals. All textures are applied from the front view of the modeling window so this will be a perfect template for our flower.
Here is the texture I made using the front view screen grab of my model. I made two layers, one color and the other bump. The color layer will be the image map of my texture and the bump layer will be the bump map of my texture.
This is the top view of my model that I will use to make the tongue texture.
Here is the stencil layer in photoshop. This will be the stencil map of this texture.
This is the color layer in photoshop. This will be the image map of the texture.
In Strata CX in the resource window with the texture tab active click on the "new" button and make a new image texture. Use the "load" button at the bottom of the window and choose your flower petal texture file. When it loads select the image layer for the Diffuse color channel and the bump layer for the bump map channel. I also used the bump layer for the reflect channel.
Now make a new one for the tongue texture of the flower.
From the front view apply the petal texture to the flower. You can just drag it onto the model or hit the apply button with the model selected. Once the texture is applied you will need to position it onto the flower. Hit the position button in the texture dialog and you will have new tools in the tool pallet to scale the texture to fit your model.
Now attach the tongue texture to the model. Choose the 1 wrapping map style by clicking on the map style icon. Change the tiling to one tile and then position like I have in the screen shot below. This may be tricky but be patient, you will get it if you keep at it.
Here is my scene set up. I have one spotlight set at 44% of to the left of the flowers. I have also duplicated the model so I have two flowers.
I have one camera with the depth of field checked on. I have it set to .75 inches with a 46 degree focal length. This adds a look of realism to the render.
I also have a white color dome used to light the scene. I have that set to 64%. And the environmental light has been turned off or set to 0%.
Here is the render settings I have used on this one. It's right out of the box, nothing special.
Here is the final render. I hope yours looks as good or better than mine. Enjoy.
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| Copyright © 2005-2006 Derek Lofgreen All rights reserved |