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This is Part Two of the P51 project. This one we will focus on modeling the wings of the airplane. It's an easy step in the P51 process.

Like the first tutorial you will need to do is bring the drawing file into something like Adobe Illustrator, Freehand or something like that. Once you have it placed you will need to trace the lines that I have highlighted in the image below. These will be the splines we will need in Strata Studio Pro to make the wings. I have also gone ahead and traced out the lines for the tail, nose cone, and canopy. We won't use them in this tutorial but we might as well trace them because we will need them soon.

Once you have these lines traced then we need to import them into Strata. I only made the outline of my lines red so that you can see which lines to trace. To import them to Strata you will need to save the lines without a fill or stroke to a Illustrator 7 .eps file. Once you have them imported they you will need to arrange them to look like the screen shot below.

I duplicated the rib and sized it according to the outline spline. The wing is made up of two separate sections. The first is the main wing part and the second is the wing tip. I duplicated the last rib of the main wing section so that the wing tip and the end of the wing section will match perfectly. If you try to skin the whole thing the wing tip will look really funky. There is 8 ribs to the main wing part and 5 ribs to the wing tip.

When you skin the wing use the same settings as you did with the fuselage in step one. Check the "Linear Segments" box in the object properties window.

 

Now your wing should look something like the on below. I have grouped the main wing section and the wing tip together to create the final wing shape. Now all we need to do the make the other one is to mirror the one we made. See below.

After you mirror the wing you should have two that look something like this.

 

Now we will use the spline that we made of the wing angle in Illustrator to make the right tilt to the wings.

Now look at the image that we used to trace the outlines to find the position of the wings on the fuselage. It will be an eyeball but you will get close if you position the width of the wing about center over the scoop of the fuselage.

That's the end of Part One. You should have a model that looks something like this.

Sorry I didn't do the tail yet but we will get there. Hope you liked it.

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